I just got a pleasant surprise this evening while perusing the latest Game Informer magazine (June issue). They covered the last Oddworld game I was working on when the company shut down its game development studio. With the unfortunate closure, the game, The Brutal Ballad of Fangus Klot, was canceled.
The team had been working pretty hard on it. Our timeline for the project was daunting (we planned to finish it in approx. 12-14 months) but the upside was that the team was very familiar with the game engine (it was the Stranger’s Wrath engine). I planned to take the music in a direction that reflected the darker tone of the game and had created a number of early sketches. I wish we had gotten a chance to finish the project, but it wasn’t meant to be.
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Hello,
I love the work you’ve done on The Stranger’s Wrath, I’ve recently bought the Volume 1 of it and it’s a fantastic job. When the Volume 2 will come out, I’ll buy it too !
Keep it up !

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